Learning Libgdx Game Development, 2nd Edition
Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processes to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer’s nightmare to maintain several distinct copies of the same game. This is where the Libgdx multi-platform game development framework comes to the rescue!
“Learning Libgdx Game Development” is a practical, hands-on guide that provides you with all the information you need to know about the Libgdx framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, Libgdx and game development while you work through 14 easy-to-follow chapters.
The book will walk you through a complete game development cycle by creating the example game Canyon Bunny that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.
“Learning Libgdx Game Development” is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using Libgdx.
What is new/different in the Second Edition?
- All instructions and example codes have been updated to work with the current Libgdx 1.x releases
- Additional instructions were added on how to use Libgdx to build iOS apps using the RoboVM backend
- Two new chapters were added to introduce basic concepts in 3D programming and how to use the Bullet 3D physics engine
What you will learn from this book:
- Learn about Libgdx and prepare your system for multi-platform game development
- Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
- Create a project setup and test the base code required for game building
- Use Scene2D to create and organize complex menu structures
- Use the texture packer to automate the creation of texture atlases
- Replace the default launcher icon with your own app icon
- Manage and play audio files and add special effects to a game to improve its look and feel
- Create and use texture atlases for optimized sprite rendering
- Basic introduction to 3D programming
- Bullet physics engine for 3D physics and realtime shadows
The book “Learning Libgdx Game Development, Second Edition” is available for purchase at:
Author(s) | Andreas Oehlke, Suryakumar Balakrishnan Nair |
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Pages | 478 |
Language | English |
Release Date | January 28, 2015 |
Publisher | Packt Publishing |
ISBN | 978-1783554775 |